中国学者近期发表的论文
Promoting Students' Programming Logic and Problem-Solving Awareness With Precision Feedback: A Two-Tier Test-Based Online Programming Training Approach
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 60, Issue 8, pp. 1895-1917. DOI: 10.1177/07356331221087773
Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 60, Issue 8, pp. 1942-1968. DOI: 10.1177/07356331221095162
Two Emotional Design Features Are More Effective Than One in Multimedia Learning
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 60, Issue 8, pp. 1991-2014. DOI: 10.1177/07356331221090845
Effects of Pair Learning on Girls' Learning Performance in Robotics Education
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 1, pp. 151-177. DOI: 10.1177/07356331221092660
Effects of Game-Based Learning on Students' Computational Thinking: A Meta-Analysis
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 1, pp. 235-256. DOI: 10.1177/07356331221100740
Creativity Development With Problem-Based Digital Making and Block-Based Programming for Science, Technology, Engineering, Arts, and Mathematics Learning in Middle School Contexts
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 2, pp. 304-328. DOI: 10.1177/07356331221115661
The Syncretic Effect of Dual-Source Data on Affective Computing in Online Learning Contexts: A Perspective From Convolutional Neural Network With Attention Mechanism
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 2, pp. 466-493. DOI: 10.1177/07356331221115663
The Relationship Between ICT Perceived Competence and Adolescents' Digital Reading Performance: A Multilevel Mediation Study
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. , Issue , pp. -. DOI: 10.1177/07356331221137107
Exploring the Role of Process Data Analysis in Understanding Student Performance and Interactive Behavior in a Game-Based Argument Task
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. , Issue , pp. -. DOI: 10.1177/07356331221138734
Application of Metacognitive Planning Scaffolding for the Cultivation of Computational Thinking
Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. , Issue , pp. -. DOI: 10.1177/07356331231160294
高引用文章
Developing the Computer Programming Self-Efficacy Scale for Computer Literacy Education
引用次数:11
Toward an Understanding of Preservice English as a Foreign Language Teachers' Acceptance of Computer-Assisted Language Learning 2.0 in the People's Republic of China
引用次数:10
Understanding the Barriers to the Use of MOOCs in a Developing Country: An Innovation Resistance Perspective
引用次数:9
A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills
引用次数:7
Specification of the Autonomic Cycles of Learning Analytic Tasks for a Smart Classroom
引用次数:6
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
引用次数:5
On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games
引用次数:4
The Effects of Attitudinal, Normative, and Control Beliefs on M-Learning Adoption Among the Students of Higher Education in Pakistan
引用次数:4
Measuring Adolescents' Social Media Behavior Outside and Inside of School: Development and Validation of Two Scales
引用次数:3
Collaborative Robotics, More Than Just Working in Groups
引用次数:3