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Journal Of Educational Computing Research

Journal Of Educational Computing Research

期刊收录

SCIE 、SSCI

ISSN刊号

0735-6331

E-ISSN刊号

1541-4140
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中国学者近期发表的论文

Promoting Students' Programming Logic and Problem-Solving Awareness With Precision Feedback: A Two-Tier Test-Based Online Programming Training Approach

Author: Hwang, Gwo-Jen; Tung, Li-Hsien; Fang, Jian-Wen

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 60, Issue 8, pp. 1895-1917. DOI: 10.1177/07356331221087773

Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education

Author: Wang, Xiao-Ming; Wang, Shi-Man; Wang, Jia-Ni; Hwang, Gwo-Jen; Xu, Su

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 60, Issue 8, pp. 1942-1968. DOI: 10.1177/07356331221095162

Two Emotional Design Features Are More Effective Than One in Multimedia Learning

Author: Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 60, Issue 8, pp. 1991-2014. DOI: 10.1177/07356331221090845

Effects of Pair Learning on Girls' Learning Performance in Robotics Education

Author: Zhong, Baichang; Liu, Xiaofan; Huang, Yu

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 1, pp. 151-177. DOI: 10.1177/07356331221092660

Effects of Game-Based Learning on Students' Computational Thinking: A Meta-Analysis

Author: Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 1, pp. 235-256. DOI: 10.1177/07356331221100740

Creativity Development With Problem-Based Digital Making and Block-Based Programming for Science, Technology, Engineering, Arts, and Mathematics Learning in Middle School Contexts

Author: Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 2, pp. 304-328. DOI: 10.1177/07356331221115661

The Syncretic Effect of Dual-Source Data on Affective Computing in Online Learning Contexts: A Perspective From Convolutional Neural Network With Attention Mechanism

Author: Zhai, Xuesong; Xu, Jiaqi; Chen, Nian-Shing; Shen, Jun; Li, Yan; Wang, Yonggu; Chu, Xiaoyan; Zhu, Yumeng

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. 61, Issue 2, pp. 466-493. DOI: 10.1177/07356331221115663

The Relationship Between ICT Perceived Competence and Adolescents' Digital Reading Performance: A Multilevel Mediation Study

Author: Yu, Rushi; Wang, Meishu; Hu, Jie

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. , Issue , pp. -. DOI: 10.1177/07356331221137107

Exploring the Role of Process Data Analysis in Understanding Student Performance and Interactive Behavior in a Game-Based Argument Task

Author: Song, Yi; Zhu, Mengxiao; Sparks, Jesse R. R.

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. , Issue , pp. -. DOI: 10.1177/07356331221138734

Application of Metacognitive Planning Scaffolding for the Cultivation of Computational Thinking

Author: Zhou, Ying; Chai, Ching Sing; Li, Xiuting; Ma, Chao; Li, Baoping; Yu, Ding; Liang, Jyh-Chong

Journal: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. 2023; Vol. , Issue , pp. -. DOI: 10.1177/07356331231160294


高引用文章

Developing the Computer Programming Self-Efficacy Scale for Computer Literacy Education

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Toward an Understanding of Preservice English as a Foreign Language Teachers' Acceptance of Computer-Assisted Language Learning 2.0 in the People's Republic of China

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Understanding the Barriers to the Use of MOOCs in a Developing Country: An Innovation Resistance Perspective

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A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills

引用次数:7

Specification of the Autonomic Cycles of Learning Analytic Tasks for a Smart Classroom

引用次数:6

Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming

引用次数:5

On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games

引用次数:4

The Effects of Attitudinal, Normative, and Control Beliefs on M-Learning Adoption Among the Students of Higher Education in Pakistan

引用次数:4

Measuring Adolescents' Social Media Behavior Outside and Inside of School: Development and Validation of Two Scales

引用次数:3

Collaborative Robotics, More Than Just Working in Groups

引用次数:3

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